League of Legends Strategy: Why & How to Start Strong

Comebacks in LoL are among the most euphoric gaming experiences on offer. They can, and do happen. And they feel amazing.

But, because snowballing is a thing, comebacks often slip through our fingers, and they’re by no means a reliable League of Legends strategy to win games.

So what is a more reliable way to improve your win/loss ratio? Getting off to a strong start in the first 10 minutes. Let’s look at data from the first 10 minutes of play across 10,000 games of ranked League games in three different divisions.

graph of average creeps per minute, 0-10 time interval for article on League of Legends strategy

The average CS, and per game is lower than you might think because it’s taken per game, meaning ADCs (for example) will have much higher CS/min, while supports will typically have lower.

graph of average gold per minute, 0-10 time interval for article on League of Legends strategy
graph of average XP per minute, 0-10 time interval for article on League of Legends strategy
graph of average damage taken per minute, 0-10 time interval for article on League of Legends strategy

It’s no secret that you don’t want to find your team three kills down and getting all kinds of zoned-out-of-farm before the 10 minute mark. We know it’s important to start strong, but it’s interesting to see how consistent this trend is.

It doesn’t matter if you look at the CS, average gold per minute, XP per minute or even damage taken, the teams furthest ahead at 10 minutes win more games overall. This result is consistent from Bronze to Challenger, too. So developing the habit of strengthening the first 10 minutes of your game is a League of Legends strategy that will help you consistently as you climb through the divisions. And, if you’re serious about progress up the ladder, that matters.

It’s important to note at this point that we’re not saying you should AFK if your team’s behind by this stage of the game. Yes, even if your ADC is on the wrong end of a feeding frenzy, things would have to be pretty dire to call GG by 10 minutes. Clawing back a win from an enemy team that’s snowballed wildly out of control by late game is tough, but clawing back an advantage lost in the first 10 minutes of play is typically not so hard.

So how do you get off to a stronger start overall? Here are 10 LoL strategies you can start practicing today.

Custom game CS practice

This section is for the people who underestimate just how important this advice is, because many MOBA gamers already use this strategy. Your creep score is a fundamental skill to master. You’ve probably seen the graphs that show the CS of players in the different League divisions. It’s a clear indicator of what’s holding you back. If you’re a support, this doesn’t apply to you, but it’s good to know either way.

If you don’t do this already, start loading up custom LoL games with no bots and no players and aim to get a minimum of 70 CS in the first 10 minutes.

If you can’t hit 70 CS in the first 10 minutes when you’re in a game all by yourself, how can you hope to achieve it when you’ve got enemies in lane harassing you, trying to zone you out and an ever-present threat of ganks from the jungle and mid lane? That’s right, it’s just not happening.

This is a bare minimum, too. A perfect CS for the first 10 minutes in LoL is 107. So 70 means you get to miss 37 creeps for each practice run. If you can’t achieve that, you need to fire up those custom games. If you can, then up your benchmark and keep practicing.

CS Resources:

I guarantee that once you start committing this skill to autopilot, you’ll free up your focus for many other things, such as better map awareness and decision making. You’ll have more gold, better items, and get more kills, all paramount to a strong opener in every League game.

Custom game CS jungle routes

If you play junglers and get comfortable with a particular route around the camps, you probably fire up games and take that same route each time. But have you ever considered how you could be even further ahead by the 10 minute mark?

Pretty much the same rules here apply as mentioned above, whether number of ganks, CS, or gold are your benchmarks. Check out YouTube, hit up Google and search the web for hints and tips for your champion’s optimal jungle starts.

Jungle route resources:

Okay, so research is nowhere near as much fun as queuing another game. But there’s no substitute for hard work. Create benchmarks for the first 10 minutes and continually try to beat them.

Do NOT push out the lane…

This is such a painfully common mistake I decided to write a whole guide about it which we’ll be publishing next week. [UPDATE: you can now read it here]

If you start a game, head to your lane and immediately start auto-attacking creeps, you’re doing it wrong. We’re not farming murlocs in World of Warcraft here.

Killing creeps as fast as possible pushes the creep line out towards the enemy’s tower. When that happens, it not only makes it much more difficult to get the kill on them, but it leaves you wide open to backstabs from the river. It’s a dangerous and unhappy place to be right at the start of the game.

Your strategy in the  beginning of League of Legends games should to last hit only and control the creep line. That way, you don’t push out the lane and needlessly put yourself in that vulnerable spot. In truth, there’s a lot more to lane control in League of Legends and we’ll look at this another time.

But the important thing right now is to be conscious of not getting to the lane and auto attacking creeps in minute 1 so you end up farming right under the enemy tower. A common outcome is that you lose this precious first 10 minutes of the game because of an easily-avoided asswhooping from the enemy jungler or midlane.

Seek an early ward advantage

An early ward advantage can mean the difference between a successful gank and an ally wasting a trip to your lane. Either scenario can contribute either positively or negatively to all of the metrics seen in the graphs above.

For example, if you rush Sightstone, make sure you pick up a Sweeping Lens at the same time so you can drop it next time your jungler rotates to your side of the map. I’m guilty of forgetting to change and upgrade my trinket, and I’m working on it. If you de-ward the enemy at the tribrush or river, a successful gank becomes more likely, so it’s a valuable LoL strategy that can make a difference.

You know placing and replacing wards wins games. So look for ways to always do it better in the first 10 minutes. If you’re an ADC or other role, use your trinket wards invest 75 gold in a vision ward to place somewhere sneaky you think it won’t get spotted easily by the enemy.

Specialize in champs

Knowing the champions you play inside and out is more efficient use of your time when climbing the ladder than playing lots of different champs from lots of different roles.

Personally, I would love nothing more than to select 5 champions in each role and play whichever one I felt like on the day and work my way quickly to Diamond.

But, the reality is, picking my favorite two roles and a couple of champs from each helps me more quickly understand their limits, abilities, power spikes item builds and all the other factors that contribute to more wins. When you’ve got CSing dialed and executing your champion’s skills, mechanics and combos all committed to muscle memory, you free up more brainpower for decision making and sticking to what you learned about those all-important enemy match ups. We’ll look at those in just a second.

Champion-specific learning resources:

Learn your matchups

Knowing enemy matchups will give you invaluable intel that makes all the difference to how you play in the first 10 minutes and, consequently, who gains that early advantage.

For example, if you’re playing a squishy support up against an enemy duo with a snare and a gap closer, such as perhaps Ezreal and Morgana, you need to be super alert and play a little more passively than usual. As soon as they unlock the right skills, you’ll get caught out, burst down and lose the early advantage.

Personally, I’ve started a Microsoft OneNote file for League and created a section where I take notes of enemy match ups for my favorite champs and will develop it with other League champions over time.

Matchup learning resources:

  • Championselect and Lolcounter are good places to start for this information. But remember, they’re not 100% reliable, so look elsewhere (such as YouTube guides and forums) to learn the matchups for the specific champions you play.
  • If you want real-time game information on enemy summoners too, download LoLSumo (iTunes and Google Play) and run it during the loading screen for a few hints and tips.

Communicate with your team

When you take time to study matchups, you start to know useful things that you’re laning buddy might not. If you have a plan in mind for an early kill or if there’s danger from an unfavorable matchup, say so in chat.

You’ve got a minute or two before the game and, while I do agree that it’s irresistibly tempting to /dance with your crew while waiting for the Krugs to spawn for a jungle leash, why not use it more productively? Communication with teammates can mean the difference between getting ahead in those first 10 minutes.

The tunnel vision trap

Beware the tempting tunnel vision trap. I’m every bit as guilty of this as you and just about everyone else out there at times. But the more we make an effort to avoid it, the less likely we are to get overly attached to that kill and overextend under the enemy’s tower only to get all salty about the embarrassing death your teammates end up flaming you for.

It’s nice to have a reminder. But if you need even more motivation not to get all obsessed over the fact you “just need one more autoattack!”, here’s why your farm is more important than that kill anyway.

Farm over kills

Kills are important but not to the extent that they must be secured at any cost in the first few minutes of a game. Often in lower level play, people go all-in upon arrival in lane, eager for that early kill.

If the attempt fails, you use all the regen’ items you need to sustain through your farming or, worst case scenario, you need an early recall back to nexus. Remember that 70 CS / 10 minute benchmark we looked at earlier? That suddenly goes down the toilet because you tried to make kill when you shouldn’t have. No way you’re hitting that after walking back to lane.

Farming is consistent, reliable gold. Kills are risk vs. reward, so getting all excited about your KDR and attempting a kill when your enemy is positioned safely and has a Braum ready to pounce in your way simply isn’t worth it. Focus on your CS and bide your time.

Downward spiral trap

The same rules for tunnel vision apply to the downward spiral that we talked about in, The Art of Learning League of Legends. Tunnel vision is something that can lead to the downward spiral, but there are other things too.

For example, if the enemy pulls off successful early ganks in your side of the map, the painful realization that your Twisted Fate is playing overly aggressive and out of position or anything else that might get your mad, that’s when you stop playing well. Check out the article above for tips to avoid the downward spiral from a chess and martial arts champion.

Keep looking for those openings

Like farming, CSing or team fighting, that first 10 minute opener can be seen as part of your game. Use the advice in this article and keep trying to strengthen it to increase the number of games you gain an early advantage during this all-important time frame and your win loss ratio is sure to go up over the long term.

WRITTEN BY

Mark Mackay

Mark Mackay

Mobalytics founding team member and League of Legends player. I study the game and share what I discover so you can climb ranked with me. Our content is written with help from Challenger members of the Mobalytics team.

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Bronze to Diamond: A LoL Student Montage!

League of Legends is incredibly deep and complex… Consider it all: lane matchups, how to earn gold, the ‘mental game,’ knowing when to group and when to split. And then there’s all those champions to learn and master! If you consider it simple, you’re probably pretty familiar with LoL already. With so many factors to understand, self-improvement can be a slow and painful process – so student Enrix got coaching from three different Sensei to cut out that wasted time! In his very first season, he climbed from Bronze to Diamond! Now that’s impressive! You can see the awesome montage of his plays below:

The three Sensei who helped Enrix achieve this incredible feat? MoriartyTurkish Coffee, and Roniwan. Check out their profiles and try a lesson if you’re ready to rank up quick! And now that Enrix is in Diamond, he’s working on the next step… Watch his ADC Montage right here!

LoL-hungry? Dive into our library of articles!

Looking for even more tips? Take a look at this article on Habits to Improve Your Game by Sensei Tutor!

Learning from the past: A process recommendation system for video game projects using postmortems experiences

Abstract

Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools, such as Recommendation Systems. These tools assist developers by generating recommendations to help them perform their tasks.

Objective: This article describes a systematic approach to recommend development processes for video game projects, using postmortem knowledge extraction and a model of the context of the new project, in which “postmortems” are articles written by video game developers at the end of projects, summarizing the experience of their game development team. This approach aims to provide reflections about development processes used in the game industry as well as guidance to developers to choose the most adequate process according to the contexts they’re in.

Method: Our approach is divided in three separate phases: in the first phase, we manually extracted the processes from the postmortems analysis; in the second one, we created a video game context and algorithm rules for recommendation; and finally in the third phase, we evaluated the recommended processes by using quantitative and qualitative metrics, game developers feedback, and a case study by interviewing a video game development team.

Contributions: This article brings three main contributions. The first describes a database of developers’ experiences extracted from postmortems in the form of development processes. The second defines the main attributes that a video game project contain, which it uses to define the contexts of the project. The third describes and evaluates a recommendation system for video game projects, which uses the contexts of the projects to identify similar projects and suggest a set of activities in the form of a process.

The 12 Best Games on PC

Illustration by Sam Woolley
Illustration by Sam Woolley

PC gamers have got a pretty great thing going. Interesting, experimental indie games? Yup. Complex strategy simulations? Totally. The shiniest, prettiest versions of big-budget console games? They get a lot of those, too.

Let’s say you’ve recently joined the ranks of the PC elite. Which games should you install? Start with the ones in this post.

There’s no shortage of ambition in The Witcher 3: Wild Hunt. Geralt of Rivia’s latest adventure is massive, a world you can get lost in for hours and still have plenty to do. There’s a ton for die-hard Witcher fans to enjoy, but you don’t need to have played a Witcher game to enjoy the heck out of this one. While many games these days have sprawling landscapes, The Witcher 3 is utterly dense. Every nook and cranny is filled with memorable characters, clever writing, and rewards for curious players. The main story is as thrilling as it is emotionally draining, and the side quests are actually worth doing. Since its release in 2015, The Witcher 3 has gotten a ton of free updates and improvements along with two terrific paid expansions, Hearts of Stone and Blood and Wine. The full experience is now even bigger, richer, and better than ever.

A Good Match For: Open-world fans, especially those who enjoyed Skyrim but were disappointed by the combat. In The Witcher 3, fighting is nearly as enjoyable as exploration.

Not a Good Match For: People who value their time and social life, anyone who wants a game they can finish in a handful of hours.

Read our review.

Watch it in action.

Study our tips for the game, and catch up on The Witcher lore.

Purchase From: Steam | GOG |Amazon | Wal-Mart | Best Buy | Gamestop

In the six years since Civilization V came out, we managed to review it not once but twice. That’s how much these games lend themselves to playing and replaying, and Civ VI is no different. The latest entry adds a lot of new ideas to the Firaxis’s tried-and-true formula, and while some new ideas work better than others, the whole is as usual more than the sum of its parts. The mechanical tweaks and refinements are wrapped up in a subtle, board-game-like aesthetic that is as pleasing on your twentieth hour as it was on your tenth. We’ll be playing this game for years.

A Good Match For: Civ fans, people who have never played a Civ game, basically anyone who doesn’t actively hate Civ.

Not A Good Match For: Anyone who actively hates Civ.

Read our review.

Watch it in action.

Study our tips for the game.

Purchase From: Steam | Amazon | Wal-Mart | Best Buy | Gamestop

In 2010, Square Enix launched Final Fantasy XIV Online, and it was just the worst—buggy, over-complicated, unfinished; a mess. The developers spent three years rebuilding the game from the ground up, and the end result is one of the finest massively multiplayer online role-playing games ever made. It’s everything fans love about Final Fantasy — lush artwork, strong story, gorgeous music — only bigger, all wrapped around a traditional MMO framework. It’s that Square Enix polish that sets it apart from its competitors, earning it a spot in this list.

A Good Match For: Fans of fantasy role-playing video games looking to take the massively multiplayer plunge. The original Final Fantasy XIV was a tangled mess of conflicting ideas, when all players wanted was a standard MMO game with the familiar features of a Final Fantasy game. That’s exactly what A Realm Reborn is.

Not a Good Match For: Folks afraid of monthly subscriptions. Despite the MMORPG genere as a whole moving towards free-to-play payment models, Final Fantasy XIV stands firm by its monthly subscription plan.

Read our review.

Watch it in action.

Purchase From: Amazon | Steam

Hitman 2 takes everything that was great about 2016’s Hitman and improves and expands on all of it. Really, the new game functions like a second “season” for its episodic predecessor, just with all the missions delivered at once. All the things that worked so well about the 2016 game are here: the meticulous planning, the memorization and mastery, the pitch-perfect dark humor. Not only that, but if you own the earlier game, you can play through all of the levels without leaving the sequel. That makes Hitman 2 live up to its billing as “the ultimate Hitman experience,” as well as one of the smartest and most richly entertaining games you can play.

A Good Match For: Fans of classic spy movies, people who like playing dress-up, anyone who liked 2016’s Hitman.

Not A Good Match For: People hoping for a straight-up action or stealth game, those who didn’t care for 2016’s Hitman.

Read our review.

Watch it in action.

Purchase From: Steam

In Return of the Obra Dinn, you play as an insurance adjuster for the East India Trading Company in the year 1807. Wait, wait, don’t walk away! It’s so much more interesting than it sounds. A ship called the Obra Dinn has mysteriously returned after many years missing, and its entire crew is dead. With only a notebook and a pocket watch to aid you, you have to figure out how each of the 60 crew members died, and why none of them are still around to tell the tale. Fortunately, it’s a magic pocket watch, and you can point it at a dead body and see the moment of that person’s death. What follows from that setup is one of the most clever, rewarding, and engrossing mysteries we’ve ever solved, and one stupendously smart video game.

A Good Match For: Fans of logic puzzles, sailing buffs, those who love solving mysteries.

Not A Good Match For: Anyone who doesn’t like doing the work themselves. The entire appeal of Obra Dinn is working out what happened, and you’ll have to keep track of a lot of information (and probably take notes) to put it all together.

Read our review.

Watch it in action.

Purchase From: Steam | Humble | GOG

Divinity: Original Sin 2 is a supremely entertaining and consistently surprising role-playing game, one that expands and improves upon almost everything about its already fantastic predecessor. It may appear to be just another rote fantasy world at first blush, but the more you explore, the more interesting it becomes. Between the complex and rewarding turn-based combat and the branching, open-ended quests and side-stories, Original Sin 2 gives players an uncommon level of freedom to tell their own stories. And that’s not to mention the elaborate Game Master mode, which lets you write and build campaigns for your friends to work through together. Time and again you’ll find yourself trying outlandish things just to see if they’ll work. Most of the time, they will.

A Good Match For: Anyone who liked the first game, fans of the Ultima series and other similar CRPGs from which Divinity draws inspiration.

Not A Good Match For: Anyone hoping for a more action-packed RPG, those who don’t like complicated or challenging games.

Read our review.

Watch it in action.

Purchase From: Steam | GOG

It’s a fan-art generator. It’s pure cosplay fodder. It’s a meme machine, a water-cooler mainstay, and a cultural obsession. Overwatch is all of those things, but above all else it’s a finely tuned competitive video game that manages to encourage pitted competition and enthusiastic teamwork while ensuring everyone is having a good time.

A Good Match For: Team Fortress 2 fans, people who liked banging action figures together as a kid, people who’ve wanted to try a competitive first-person shooter but haven’t yet found the right fit.

Not A Good Match For: Anyone who wants to play offline, or who is hoping for a substantial single-player story campaign. Overwatch is strictly multiplayer-only.

Watch it in action.

Study our tips for the game.

Read our review.

Purchase From: Blizzard | Amazon | Best Buy | Wal-Mart | Gamestop

Just a man and a dog, looking to make a delivery. That’s how it all begins, anyway. But Kentucky Route Zero quickly becomes a mystical adventure through a land left behind by time, an odyssey in magical realism that feels grand and mysterious in a way that very, very few modern video games can muster. It’s not like anything you’ve ever played, and for that alone, you should play it.

A Good Match For: Anyone looking for something different. Those who still believe there’s magic hidden somewhere off the interstate.

Not A Good Match For: Those looking for a bunch of complex game mechanics—Kentucky Route Zero is a point-and-click adventure game, and a fairly simple one at that. Also, not for those who want closure—the five-act series is only on act three, and there tends to be a long wait between chapters.

Watch a video about why the game is great.

Purchase From: Amazon | Steam | Humble

The first Total War: Warhammer was a very good strategy game. The sequel is even better, with so many improvements it feels like an all-new game. The map is one of the best maps we’ve seen in a Total War game, with a focus on winning using interesting non-human races. It’s less about the tried-and-true Total War steamroller approach of conquering as much of the map as possible, and more about performing smart, surgical strikes to proceed. A thinking person’s RTS, and an unexpectedly grand introduction to the Warhammeruniverse.

A Good Match For: Total War fans, Warhammer fans, people who aren’t into Warhammer but think they could be.

Not A Good Match For: Those who’ve tried Total War games in the past and just can’t get into them.

Read our review.

Watch it in action.

Purchase From: Amazon | Steam 

Crusader Kings II began, in 2012, as a very good game. It has become, following a seemingly endless run of expansions and updates, each one adding new challenges, scope and dimensions to an already exhaustive package, one of the most comprehensive and unique strategic experiences in all of video games.

A Good Match For: History buffs, anyone who knows that kingdoms rise and fall on much more than the strength of their armies.

Not A Good Match For: Anyone looking for a simple game; Crusader Kings 2 is notoriously opaque and it’ll take you a while to wrap your head around it.

Watch it in action.

Read our review.

Purchase From: Paradox | Steam | GOG

Undertale might look like a retro-style JRPG, but it’s unusually forward-thinking. As a human stuck in a world of monsters, you decide whether you want to win encounters with wanton violence or clever context-based interactions (talking, joking, petting, etc). Undertale keeps track of everything you do; it’s paying very close attention, and will often express that attention in surprising ways. Every life you take ultimately has consequences. Despite those grim trappings, Undertale can be an incredibly warm, fuzzy, and funny game. Whether you slaughter or befriend everyone (or walk a middle path), the writing in this game is top-tier, the soundtrack is second-to-none, and the plot hides a treasure trove of secrets that players still haven’t fully uncovered.

A Good Match For: Lovers of smart video game stories, fans of games that subvert expectations, people who’ve ever felt even a single pang of loneliness.

Not A Good Match For: People who hate shoot-’em-ups and tough boss battles (Undertale’s combat system has elements of both), those who aren’t fond of reading dialogue, haters of lo-fi pixel art.

Read our review.

Watch it in action.

Purchase From: Steam | GOG | Developer’s Site

XCOM 2 refines or overhauls almost every little thing about 2012’s XCOM: Enemy Unknown, a game that was already good enough to win Kotaku’s 2012 Game of the Year award. The game is meaner and faster than its predecessor; most missions have timers that push you forward and force you to take risks, and the new alien types will break even your most time-tested strategies. You’ll get more attached to your team of customizable soldiers than ever, which makes it all the harder to watch them die horribly in the field. 2017’s terrificWar of the Chosen expansion overhauls the game from top to bottom, somehow making it even better than it already was.

A Good Match For: Strategy fans, people who liked the first game, anyone who’s ever wanted to understand just how difficult it is to fight off an occupying force from the inside out.

Not A Good Match For: The easily frustrated, those looking for a simple game, anyone who rages at missing point-blank shots due to dice rolls.

Read our review, and our take on the fantastic War of the Chosen expansion.

Watch it in action.

Study our tips for playing the game.

Purchase From: Steam | Amazon | Wal-Mart | Best Buy | Gamestop

The games on this list are all great PC games. But of all the platforms in our collection of The Bests, the PC has been around the longest and therefore has the largest back catalogue. There are decades of fantastic PC games to choose from, and if you own a PC you’d be remiss if you didn’t go through the classics and play the best ones. Thankfully, we’ve got two lists to help you out. In 2013 our readers helped us make an exhaustive megalist of the best classic PC games of all time. Then in 2015, we made our own list of the 24 best classic PC games.

Find your next must-play game by flying through a virtual galaxy

Gamers at a convention
Just so many stellar releases to choose from

By Douglas Heaven

The constellations spin dizzyingly, 15,000 stars against the blackness. Click, zoom in, and individual dots pop up from the nearest clusters: Everybody’s Gone to the Rapture (2015), Red Dead Redemption(2010), Nancy Drew Dossier: Lights, Camera, Curses (2008). This is GameSpace, an experimental online tool designed to help you find the next video game to play. It won’t just work for gamers, though – it could soon make life a bit better for anyone looking for the next great book or movie.

Like the rest of us, gamers can’t keep up with all the new titles constantly being published. “There are thousands and thousands of games,” says James Ryan at the University of California, Santa Cruz. “The accumulation is ridiculous.”

Apple’s App Store contains around 800,000 games, with several hundred new ones added every day. Even if they’re great, many will get lost in the crowd.

So Ryan and his colleagues developed GameSpace as a better alternative to the recommendation algorithms we get tips from: “People who watched Breaking Bad also watched Better Call Saul.” These often work well, with one big caveat. “Recommendation systems are self-fulfilling,” says James Allen-Robertson, who studies digital media at the University of Essex, UK. People who rely on them end up in a bubble, with the system only showing them games or films like ones they have already enjoyed.

Subverting the system

“We wanted to build a tool that cuts through the morass,” says Ryan. “We wanted to subvert recommendation systems and capture how people actually talk about games.”

Instead of relying on the opinions of those who might also be trapped in their own filter bubbles, GameSpace drops you into a galaxy where every star represents a game, and similar titles are grouped into constellations.

To do that, the team used natural language processing software to scour 21,456 descriptions of games on Wikipedia. A machine learning system then identifies 200 points of comparison between descriptions to generate a similarity score measuring how alike any two games are. This score is what the team used to position the games in the 3D visualisation.

The tool has already thrown up some surprises. Why was a game about breakfast cereal sitting next to Doom, for example? “I thought the algorithm was broken,” Ryan says. But then he read the cereal game’s description and saw it was indeed an adaptation of Doom. “Not only was it not broken, but it was really cool the way it was bringing up related games,” he says.

One shortcoming is that the tool is limited by what people happen to have posted on Wikipedia. Japanese interactive novels are really well represented, says Ryan, but sports games are not. “They’re super popular, just not among Wikipedia authors,” says Ryan.

Extending the idea to books and films should be possible for any title with a Wikipedia description available online, says Ryan. You could even build a tool that let you fly through Wikipedia itself, he says.